Caves of Qud - Nintendo Switch 2 (PRE-ORDER)
Caves of Qud - Nintendo Switch 2 (PRE-ORDER)
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PRE-ORDER POLICY
WHEN COMBINING PRE-ORDER ITEMS WITH IN-STOCK OR OTHER PRE-ORDER ITEMS, YOUR ITEMS WILL BE HELD UNTIL THE COMPLETED ORDER IS READY TO SHIP.
CANCELLATIONS ON THIS ITEM CAN ONLY BE OFFERED STORE CREDIT.
RELEASE DATES ARE SUBJECT TO CHANGE.
RELEASE DATE: JUNE 30, 2027
Caves of Qud is a deeply simulated, biologically diverse, richly cultured world. Inhabit a deeply-simulated science fantasy world and chisel through layers of thousand-year-old civilizations. Build a character from over a hundred mutations and cybernetics. A Hugo Award-winning science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit a living, breathing world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth? Do anything and everything.
• DEEP PHYSICAL SIMULATION — Don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
• FULLY SIMULATED CREATURES — Every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So, if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
• DYNAMIC FACTION SYSTEM — Pursue allegiances with over 70 factions: apes, crabs, trees, robots, and highly entropic beings, just to name a few.
• RICHLY DETAILED SCIENCE FANTASY SETTING — Over fifteen years of worldbuilding have led to a rich, weird, labyrinthine, one-of-a-kind story world, layered on top of the simulation, all for you to explore. Live and drink, friend.
• TACTICAL GAMEPLAY — Turn-based, sandbox exploration and combat offers as many solutions as you and your mutations, implants, artifacts, and skills are creative enough to invent.
• RPG ELEMENTS — Quests, NPCs, villages, historic sites; some dynamic and some handwritten, interwoven to produce a transportative RPG experience.
• ATMOSPHERIC ORIGINAL SOUNDTRACK — Over two hours of otherworldly music to delve to.
